gerson marques / playground
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Games Museum

Games Museum / 2018

the city’s history,

brought to life by visitors.

games exploring the history of campina grande, paraíba, through maps, sounds, questions, and competition.

in collaboration with the SENAI team

Unity · digital museum · touchscreen

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the mission

with the senai team, I helped create games for campina grande’s digital museum, in an initiative with sesi. the challenge was to turn historians’ texts and audio into touchscreen experiences integrated with the visit.

how to play

visitors explore a map and answer questions about the city, match audio with images in a three-minute challenge, or compete to harvest cotton. different mechanics invite discovery, memory, and competition.

01

discover the city through play.

visitors do more than observe: they choose, explore, and respond.

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choosing an experience.

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instructions for getting started.

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a city quiz on the map.

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the score at the end of the journey.

behind the play

historical content

becomes action.

the historians’ content became actions: exploring places, answering questions, and connecting sounds with images. maps, challenges, and scores structure participation. a floor-projected map also triggered videos about city landmarks, extending interaction into the physical space.

02

more than one way to participate.

interfaces and environments are part of the experience.

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matching audio with images.

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the memory game tutorial.

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a projected map brings the city into the room.

03

cotton harvest: pace and competition.

harvest as much cotton as possible in 60 seconds, avoiding damaged cotton. inspired by timberman, the experience combines quick decisions and precision in single-player and local multiplayer modes.

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ALGODÕES COLHIDOS

12

single player: precision and pace in the harvest.

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JOGADOR 1

12

JOGADOR 2

09

local multiplayer: individual scores

what this experience taught me

installed in 2018, the experiences remain active in the museum in 2026. this project shows my contribution to a collaborative delivery connecting historical content, touch interfaces, and interaction in physical space.

from idea to game

design and unity development with the senai team.

historical content provided by local historians.